![]() ![]() Psychic Hammer is an underrated skill and will help keep monsters in place (at a range) while waiting for your traps to kill them. The prerequisites leading up to them are too good to pass up.Įven with a Trap build, Claw Mastery is a requirement for Burst of Speed. ![]() You have over 100 points to play with, so there's plenty of skill points to go around. Master wears items that can give her more damage, but that requires putting lots of points in it (unless you are wearing lots of +skills gear).Īssuming you are going for Lightning Sentry based build, there are 3 synergies, which is only 80 points total.Master does not lose resists in higher difficulty.Warrior will only use the skills assigned to left/right click, so you have some control over what it does. That means master could throw down a charged bolt sentry that will overwrite a lightning sentry that you put down. Master can use skills that you haven't learned, and will use skills not assigned to left/right click.You could use warrior and let it auto pilot and throw down traps if you're only going to have the assassin follow you around and not actually play it. They can overwrite traps you have put down, which is bad because they do less damage, but doesn't matter if you aren't putting any traps down yourself. Shadow warrior/master traps count towards your total, so keep that in mind. The level of the skills the Shadow Warrior uses are equivalent to 1/3 of its own skill level + 1/2 of the level of the skill being used, rounded up. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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